● serverless · scale-to-zero

ArcadeNet

The multiplayer message bus for the NexSDS Arcade. It isn't a game — it's the service that games use: share a 6-character room code and send/receive messages.

<script src="https://net.arcade.nexsds.com/arcanet.js"></script>
<script>
  const net = await ArcadeNet.host('mygame', { name, maxPlayers: 2 });
  // or: ArcadeNet.join(code, { name })
  net.on('message', (from, payload) => { /* … */ });
  net.send({ type: 'move', col: 3 });
  net.code;   // share this
</script>